

COGNITIVE
EXPERIENCE-SPECIFIC KNOWLEDGE


Booth learning points
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People were more likely to stop and engage with us when they felt a sense of familiarity with a piece of decoration, product, or item of clothing we wore
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Multitude of factors that affect our booth turnout:
Weather
Bad weather such as rain usually results in a low turnout
TGIT(?)
For working adults, Thursday nights are now equivalent to what Friday nights used to be
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Fridays are Work from Home (WFH) days
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Allows for more time spent outside after work on Thursdays
Workshop learning points
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Had intentions of leveraging our internship connections to reach our participant target of 15 per session
Not viable for 2022 December workshops as most companies had exhausted their welfare budgets for their fiscal year
Fiscal years vary depending on different organisations
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Thought to use these connections for January workshops instead, however, welfare budgets had still not been renewed
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Importance of participant engagement pre-workshop
Asking simple questions such as “How did you hear about the workshop?” helps in breaking the ice
Made it easier to create a fun environment for all participants as there was no awkward barrier between the facilitator and participant


BEQ =
Fixed costs
Price per unit - Variable costs per unit
Price per unit - Variable costs per unit
Profit Target - Workshop Profit
BEQ =
85 =
2000 - 1193
12 - 2.5
Setting financial goals
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Setting our financial and sales goals included determining the number of units we needed to sell in order to achieve our monetary numbers
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We learned about the Breakeven Quantity
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Indicates the number of incremental units that an enterprise has to sell in order to cover their expenses
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APPLICATION OF PREVIOUS MODULES
PROJECT AND EVENT MANAGEMENT
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Application of knowledge regarding Project Management Tools/Approach such as
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Time Management - Gantt Chart
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Manpower Management - Assigning roles by function
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Task Management - Work Breakdown Structure, Responsibility Assignment Matrix
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PROGRAMME DEVELOPMENT AND IMPACT EVALUATION
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Importance of Needs Assessment
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Conducted interviews with beneficiaries/volunteers at Project SMILE
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Gathered insight on their struggles and aspirations
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MARKETING & COMMUNICATIONS FOR SSOs
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Conducted market research to determine the current market for our soap products as well as preferences for our commercial deliverables - soaps and workshops
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Applied knowledge on the 4 Marketing Ps (Product, Price, Promotion, and Place)
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Leveraged on this knowledge to create a customer base (e.g. students in NP)
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SOCIAL INNOVATION & ENTREPRENEURSHIP
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Asset-Based Community Development
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Enabled the beneficiaries to hone their creative skills through the workshops
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Strengthened the relationships among the women
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Empowered the women with knowledge on how to start a business
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GROUP DYNAMICS & FACILITATION
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Workshop execution and planning
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Programme plan
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Reflective Tools
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Assisted us when reflecting on things to improve on after each milestone we hit
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Team and Manpower management
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Used personality tests to determine each individual’s strengths and weaknesses
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Determined leadership styles to help us find a system that worked
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Sofiya = Relationship Leadership
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Audrey = Task Leadership
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Applied GRPDY models and concepts in
