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COGNITIVE

EXPERIENCE-SPECIFIC KNOWLEDGE

Booth learning points​

  • People were more likely to stop and engage with us when they felt a sense of familiarity with a piece of decoration, product, or item of clothing we wore

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  • Multitude of factors that affect our booth turnout:​

Weather

Bad weather such as rain usually results in a low turnout

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TGIT(?)

For working adults, Thursday nights are now equivalent to what Friday nights used to be

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  • Fridays are Work from Home (WFH) days 

  • Allows for more time spent outside after work on Thursdays

Workshop learning points​

  • Had intentions of leveraging our internship connections to reach our participant target of 15 per session​​​

​​Not viable for 2022 December workshops as most companies had exhausted their welfare budgets for their fiscal year

​Fiscal years vary depending on different organisations

  • Thought to use these connections for January workshops instead, however, welfare budgets had still not been renewed​

  • Importance of participant engagement pre-workshop​​

Asking simple questions such as “How did you hear about the workshop?” helps in breaking the ice​

Made it easier to create a fun environment for all participants as there was no awkward barrier between the facilitator and participant

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BEQ  =

Fixed costs

Price per unit - Variable costs per unit

Price per unit - Variable costs per unit

Profit Target - Workshop Profit

BEQ  =

85 =
2000 - 1193
12 - 2.5

Setting financial goals

 

  • Setting our financial and sales goals included determining the number of units we needed to sell in order to achieve our monetary numbers

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  • We learned about the Breakeven Quantity

    • Indicates the number of incremental units that an enterprise has to sell in order to cover their expenses

APPLICATION OF PREVIOUS MODULES

PROJECT AND EVENT MANAGEMENT

  • Application of knowledge regarding Project Management Tools/Approach such as 

    • Time Management - Gantt Chart 

    • Manpower Management - Assigning roles by function

    • Task Management - Work Breakdown Structure, Responsibility Assignment Matrix

PROGRAMME DEVELOPMENT AND IMPACT EVALUATION

  • Importance of Needs Assessment

    • Conducted interviews with beneficiaries/volunteers at Project SMILE

    • Gathered insight on their struggles and aspirations

MARKETING & COMMUNICATIONS FOR SSOs

  • Conducted market research to determine the current market for our soap products as well as preferences for our commercial deliverables - soaps and workshops

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  • Applied knowledge on the 4 Marketing Ps (Product, Price, Promotion, and Place)

    • Leveraged on this knowledge to create a customer base (e.g. students in NP)

SOCIAL INNOVATION & ENTREPRENEURSHIP

  • Asset-Based Community Development

    • Enabled the beneficiaries to hone their creative skills through the workshops

    • Strengthened the relationships among the women

    • Empowered the women with knowledge on how to start a business

GROUP DYNAMICS & FACILITATION

  • Workshop execution and planning 

    • ​​Programme plan

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  • Reflective Tools 

    • Assisted us when reflecting on things to improve on after each milestone we hit

  • Team and Manpower management

    • Used personality tests to determine each individual’s strengths and weaknesses

    • Determined leadership styles to help us find a system that worked

      • Sofiya = Relationship Leadership

      • Audrey = Task Leadership 

Applied GRPDY models and concepts in​

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  • Instagram
  • TikTok

2023 Bubble Blocks. Made on Wix

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